rewards should be the result of participaton, not a reason to come "just to farm and leave"
self-determination theory explains why
SDT identifies three core drivers of intrinsic motivation: competence, autonomy, and relatedness
if you support these, users stay
Glance is built around this logic
it’s a game within the Not Games ecosystem that now serves as a form of Proof-of-Activity for distributing part of $NOT
at its core is a story-driven model: quests, dialogue, skins, and progression
1. you feel your progress (competence)
2. you make decisions (autonomy)
3. you're part of a living system (relatedness)
every action builds a rating, and this rating isn't cosmetic
Glance rating = $NOT
the token becomes a reflection of progress
distribution is built around activity (structured, game-driven participation)
a clear idea, carefully executed
Enter Glance
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