Телеграм канал '𝐂𝐥𝐨𝐮𝐝 𝐎𝐟𝐟𝐢𝐜𝐢𝐚𝐥ˢᵗᵐэ'

𝐂𝐥𝐨𝐮𝐝 𝐎𝐟𝐟𝐢𝐜𝐢𝐚𝐥ˢᵗᵐэ


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🔭Company : Cloud
🧬Workin On : Lua / PHP / Python / C#

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Аналитика телеграм-каналов - обновления инструмента, новости рынка.

Найдено 6 постов

using UnityEngine;

public class SC_CameraCollision : MonoBehaviour
{
public Transform referenceTransform;
public float collisionOffset = 0.2f; //To prevent Camera from clipping through Objects

Vector3 defaultPos;
Vector3 directionNormalized;
Transform parentTransform;
float defaultDistance;

// Start is called before the first frame update
void Start()
{
defaultPos = transform.localPosition;
directionNormalized = defaultPos.normalized;
parentTransform = transform.parent;
defaultDistance = Vector3.Distance(defaultPos, Vector3.zero);
}

// FixedUpdate for physics calculations
void FixedUpdate()
{
Vector3 currentPos = defaultPos;
RaycastHit hit;
Vector3 dirTmp = parentTransform.TransformPoint(defaultPos) - referenceTransform.position;
if (Physics.SphereCast(referenceTransform.position, collisionOffset, dirTmp, out hit, defaultDistance))
{
currentPos = (directionNormalized * (hit.distance - collisionOffset));
}

transform.localPosition = Vector3.Lerp(transform.localPosition, currentPos, Time.deltaTime * 15f);
}
}


Code : Third Person Camera Movement Script
By : [" Unity Documentation "]


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sᴘᴀʀᴋ ᴄʜᴇᴀᴛ ᴄᴏᴅᴇs ᴀʀᴇ ᴀᴠᴀɪʟᴀʙʟᴇ

ᴡᴛғ ɪs sᴘᴀʀᴋ ?
sᴘᴀʀᴋ ᴄʜᴇᴀᴛ ɪs sɪᴍᴘʟʏ ᴀ ᴄʜᴇᴀᴛ ᴏғ sᴘᴀʀᴋ😂...
ᴊᴏᴋᴇ

ɪᴛ's ᴀ ᴘᴜʙɢᴍ ɴᴏɴ ʀᴏᴏᴛ ᴄʜᴇᴀᴛ ʙᴀsᴇᴅ ᴏɴ ᴋᴇʏs

ɪᴛ's 100% ɴᴏɴ ʀᴏᴏᴛ ᴀɴᴅ ɴᴏ ʙᴀɴ sᴏᴍᴇʜᴏᴡ

ɪғ ᴜʀ ɪɴᴛʀᴇsᴛᴇᴅ ɢᴏ ᴀɴᴅ ʙᴜʏ sᴏᴍᴇ ᴋᴇʏs ғʀᴏᴍ ᴍʏ ɴɪɢɢᴀ ᴋɪʟʟᴇʀ
@HACK_KR_BOT
Изображение
$key = "";
if (isset($_POST["gen"])) {
$length = $_POST["length"];
$key = key_gen($length);
}
?>


Code : Key Generator
Langua
ge : PHP

By : [" @TTTZBY "]

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📎How To Make A Random String enc

🍕This File Contains 4 Strings
🛠Open source for educational
🔐Inspired From Konzlet Enc


By : ["
@Jone2000 "]

Note .. the enc have a few errors and it's weak i don't recommend u to use it's only for education

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Видео/гифка
using UnityEngine;
using Random = UnityEngine.Random;

public class CameraShake : MonoBehaviour
{
public Transform camTransform;

private static float shakeDuration = 0f;

private static float shakeAmount = 0.7f;

private float vel;
private Vector3 vel2 = Vector3.zero;

Vector3 originalPos;

void Awake()
{
if (camTransform == null)
{
camTransform = transform;
}

originalPos = camTransform.localPosition;
}

public static void ShakeOnce(float lenght, float strength)
{
shakeDuration = lenght;
shakeAmount = strength;
}

void Update()
{

if (shakeDuration > 0)
{
Vector3 newPos = originalPos + Random.insideUnitSphere * shakeAmount;

camTransform.localPosition = Vector3.SmoothDamp(camTransform.localPosition, newPos, ref vel2, 0.05f);

shakeDuration -= Time.deltaTime;
shakeAmount = Mathf.SmoothDamp(shakeAmount, 0, ref vel, 0.7f);
}
else
{
camTransform.localPosition = originalPos;
}

}
}


Code : Camera Shake In Unity
By : ["
@TTTZBY >"]

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Найдено 6 постов